Akamaru (GNT4): Difference between revisions

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|height=28 cm
|height=28 cm
|weight=5.1 kg
|weight=5.1 kg
|bloodtype=n/a
|bloodtype=N/A
|personality=Likes to yip yip yip<br>Is a good boy
|personality=Likes to yip yip yip<br>Is a good boy
|likeseating=Kiba's special dog food
|likeseating=Kiba's special dog food
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|rivals=Kuromaru
|rivals=Kuromaru
|hobbies=Playing with Kiba, marking his territory
|hobbies=Playing with Kiba, marking his territory
|voicedby=Junko Takeuchi
|voicedby={{Region|Japan|Junko Takeuchi}}
}}
}}
{{GNT4 MiniNav}}
{{GNT4 MiniNav}}


==Summary==
==Summary==
{| class=wikitable style="text-align:center;"
|+ Vitals
! HP
|140
|-
! Defense
|1120
|}
This is by no means a character you play seriously. He is generally a portion of Kiba's moveset, but as a joke the development staff decided to give him a few more moves to flesh him out into a somewhat functional character (and also because due to programming, he occupies an actual player slot), he's best for pissing off your friends, Akamaru dittos, or...just generally pissing off your friends.
This is by no means a character you play seriously. He is generally a portion of Kiba's moveset, but as a joke the development staff decided to give him a few more moves to flesh him out into a somewhat functional character (and also because due to programming, he occupies an actual player slot), he's best for pissing off your friends, Akamaru dittos, or...just generally pissing off your friends.


Akamaru has very fragile durability and small amount of attacks; but since it also has a very small stature, attacking him can be a very difficult task. Because of his weak yet cheap approach in fights, he's banned from tournaments and competitive matches.
Akamaru has very fragile durability and small amount of attacks; but since it also has a very small stature, attacking him can be a very difficult task. Because of his weak yet cheap approach in fights, he's banned from tournaments and competitive matches.
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[[Image:color_gnt4_dog_p2.png|thumb|255px|'''Press {{Y}} at Character Select.''']]
[[Image:color_gnt4_dog_p2.png|thumb|255px|'''Press {{Y}} at Character Select.''']]


==Combo List==
==Moveset==
===Individual Move Breakdown===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Combo Number
!Basic Moves
!style="width:275px;"|Input
!Notes
!Notes
|-
|-
|'''Combo 1'''
|{{B}}
|{{B}} {{B}} {{B}} {{B}}
|A small jump and headbutt.
|
|-
|-
|'''Combo 2'''
|{{2}}{{B}}
|{{B}} {{A}} {{A}}
|Spin around and slide on your belly. This is incredibly low to the ground, and there's a few scenarios where this is useful.
|
|-
|-
|'''Combo 3'''
|{{6}}{{B}}
|{{6}}{{B}} {{B}} {{B}}
|Visually similar to {{B}}{{B}}, but the range is a little longer. Slightly risky as Akamaru jumps higher here.
|
|-
|-
|'''Combo 4'''
|{{4}}{{B}}
|{{4}}{{B}} {{B}} {{B}} {{B}}
|Exactly the same as {{B}}, except it has guard frames. <s>Why even bother with the standard version at that point.</s>
|
|-
|-
|'''Combo 5'''
|{{8}}{{B}}
|{{4}}{{B}} {{A}} {{A}}
|It's literally {{B}}{{B}}{{B}}. The gap is a little smaller but it does about even the same damage. Not really worth on its own.
|
|-
|-
|'''Combo 6'''
|{{Run}}{{B}}
|{{8}}{{B}} {{B}}
|An aerial somersault body blow. Knocks the opponent back. Use this often.
|
|-
|-
|'''Combo 7'''
|{{Air}}{{B}}
|{{6}}{{A}} {{A}}
|Aerial somersault dive. It's hard to catch Akamaru after doing this as he rolls back fairly far after it connects.
|
|-
!Special Moves
!Notes
|-
|{{A}}<br>{{4}}{{A}}<br>{{8}}{{A}}
|Soar through the air with a mighty leap <s>and attach yourself to the opponent's wrist</s>. Has a very long reach. It's not clear though if any of these are functionally different from one another, however. It's worth noting Akamaru does extra damage with each shake of the enemy's arm during the cinematic part of the attack.
|-
|{{6}}{{A}}
|Kicks up sand. Akamaru's only anti-air tool. Reach is shorter than it actually looks.
|-
|{{2}}{{A}}
|Hold A to continue sitting. Nice. Good dog.
|-
|{{Air}}{{A}}
|Same as {{Air}}{{B}}.
|-
!Subtitutions
!Notes
|-
|{{R}}<br />
|Same as {{Run}}{{B}}.
|-
|{{Air}}{{R}}<br />
|Attack with the cutest and tiniest of drop kicks. Works exactly the same as several other character's sub.
|-
!Super Moves
!
|-
|{{X}}<br />
|<span style="font-size:2em; color:darkred;">'''Turn red.'''</span>
|}
|}


==Individual Move Breakdown==
===Combo List===
{{B}}<br />
{{GNT4BasicCombos
A small jump and headbutt.
|Combo01={{B}} {{B}} {{B}} {{B}}
 
|Notes01=
 
|Combo02={{B}} {{A}} {{A}}
{{2}}{{B}}<br />
|Notes02=
Spin around and slide on your belly. This is incredibly low to the ground, and I'm sure there's a few scenarios where this is useful.
|Combo03={{6}}{{B}} {{B}} {{B}}
 
|Notes03=
 
|Combo04={{4}}{{B}} {{B}} {{B}} {{B}}
{{6}}{{B}}<br />
|Notes04=
Visually similar to {{B}}{{B}}, but the range is a little longer. Slightly risky as Akamaru jumps higher here.
|Combo05={{4}}{{B}} {{A}} {{A}}
 
|Notes05=
|Combo06={{8}}{{B}} {{B}}
|Notes06=
|Combo07={{6}}{{A}} {{A}}
|Notes07=
}}


{{4}}{{B}}<br />
===Advanced Combos===
Exactly the same as {{B}}, except it has guard frames. <s>Why even bother with the standard version at that point</s>
 
 
{{8}}{{B}}<br />
It's literally {{B}}{{B}}{{B}} The gap is a little smaller but it does about even the same damage. Not really sure what situation you'd use this in, though.
 
 
{{Run}}{{B}}<br />
An aerial somersault body blow. Knocks the opponent back. Use this often.
 
{{Air}}{{B}}<br />
Aerial somersault dive. It's hard to catch Akamaru after doing this as he rolls back fairly far after it connects.
 
 
{{A}}/{{4}}{{A}}/{{8}}{{A}}<br />
Soar through the air with a mighty leap <s>and attach yourself to the opponent's wrist</s>. Has a very long reach. It's not clear though if any of these are functionally different from one another, however. It's worth noting Akamaru does extra damage with each shake of the enemy's arm during the cinematic part of the attack.
 
 
{{6}}{{A}}<br />
Kick up sand. Akamaru's only anti-air tool. Reach is shorter than it actually looks.
 
 
{{2}}{{A}}<br />
Honestly I'm not even sure what this does. Hold A to continue sitting. Nice. Good dog.
 
 
{{Air}}{{A}}<br />
Same as {{Air}}{{B}}.
 
 
Ground {{R}}<br />
Same as {{Run}}{{B}}.
 
 
{{Air}}{{R}}<br />
Attack with the cutest and tiniest of drop kicks. Works exactly the same as several other character's sub.
 
 
{{X}}<br />
<span style="font-size:1.2em; color:darkred;">'''Turn red.'''</span>


==Discussions==
==Discussions==
Coming soon.
Coming soon.
===Learning Akamaru===
===Learning Akamaru===
Why even bother?
Why even bother?
===Strategy===
===Strategy===
Coming soon.
Coming soon.
===Combos and Tech===
===Combos and Tech===
Coming soon.
No combos aside from his regular strings.
 
===Matchups===
===Matchups===
Coming soon.
Coming soon.
==External links/sources==
 
==Resources==
None yet.
 
==References==
[https://www51.atwiki.jp/gnt4/pages/50.html JP GNT4 wiki article on Akamaru]
[https://www51.atwiki.jp/gnt4/pages/50.html JP GNT4 wiki article on Akamaru]



Latest revision as of 01:09, 21 May 2021

Akamaru
Ninja Registry Number ???
Birthday July 7th
(3 years old)
Height 28 cm
Weight 5.1 kg
Blood type N/A
Personality Likes to yip yip yip
Is a good boy
Likes eating Kiba's special dog food
Dislikes eating Chocolate, fruits
Proficient jutsu Beast Human Clone
Fang Over Fang
Fang Rotating Fang
Dynamic Marking
Favorite word Woof
Wants to fight Kuromaru
Hobbies Playing with Kiba, marking his territory
Voiced by Japan Junko Takeuchi
class="gnt4_nav" colspan="13"


Summary

Vitals
HP 140
Defense 1120

This is by no means a character you play seriously. He is generally a portion of Kiba's moveset, but as a joke the development staff decided to give him a few more moves to flesh him out into a somewhat functional character (and also because due to programming, he occupies an actual player slot), he's best for pissing off your friends, Akamaru dittos, or...just generally pissing off your friends.

Akamaru has very fragile durability and small amount of attacks; but since it also has a very small stature, attacking him can be a very difficult task. Because of his weak yet cheap approach in fights, he's banned from tournaments and competitive matches.

Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Basic Moves Notes
A small jump and headbutt.
Down Spin around and slide on your belly. This is incredibly low to the ground, and there's a few scenarios where this is useful.
Towards opponent Visually similar to , but the range is a little longer. Slightly risky as Akamaru jumps higher here.
Away from opponent Exactly the same as , except it has guard frames. Why even bother with the standard version at that point.
It's literally . The gap is a little smaller but it does about even the same damage. Not really worth on its own.
Running An aerial somersault body blow. Knocks the opponent back. Use this often.
Aerial somersault dive. It's hard to catch Akamaru after doing this as he rolls back fairly far after it connects.
Special Moves Notes

Away from opponent
Soar through the air with a mighty leap and attach yourself to the opponent's wrist. Has a very long reach. It's not clear though if any of these are functionally different from one another, however. It's worth noting Akamaru does extra damage with each shake of the enemy's arm during the cinematic part of the attack.
Towards opponent Kicks up sand. Akamaru's only anti-air tool. Reach is shorter than it actually looks.
Down Hold A to continue sitting. Nice. Good dog.
Same as .
Subtitutions Notes

Same as Running.

Attack with the cutest and tiniest of drop kicks. Works exactly the same as several other character's sub.
Super Moves

Turn red.

Combo List

Combo 1
Combo 2
Combo 3 Towards opponent
Combo 4 Away from opponent
Combo 5 Away from opponent
Combo 6
Combo 7 Towards opponent


Advanced Combos

Discussions

Coming soon.

Learning Akamaru

Why even bother?

Strategy

Coming soon.

Combos and Tech

No combos aside from his regular strings.

Matchups

Coming soon.

Resources

None yet.

References

JP GNT4 wiki article on Akamaru


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