Akamaru (GNT4): Difference between revisions
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|height=28 cm | |height=28 cm | ||
|weight=5.1 kg | |weight=5.1 kg | ||
|bloodtype= | |bloodtype=N/A | ||
|personality=Likes to yip yip yip<br>Is a good boy | |personality=Likes to yip yip yip<br>Is a good boy | ||
|likeseating=Kiba's special dog food | |likeseating=Kiba's special dog food | ||
| Line 14: | Line 14: | ||
|rivals=Kuromaru | |rivals=Kuromaru | ||
|hobbies=Playing with Kiba, marking his territory | |hobbies=Playing with Kiba, marking his territory | ||
|voicedby=Junko Takeuchi | |voicedby={{Region|Japan|Junko Takeuchi}} | ||
}} | }} | ||
{{GNT4 MiniNav}} | |||
==Summary== | ==Summary== | ||
{| class=wikitable style="text-align:center;" | |||
|+ Vitals | |||
! HP | |||
|140 | |||
|- | |||
! Defense | |||
|1120 | |||
|} | |||
This is by no means a character you play seriously. He is generally a portion of Kiba's moveset, but as a joke the development staff decided to give him a few more moves to flesh him out into a somewhat functional character (and also because due to programming, he occupies an actual player slot), he's best for pissing off your friends, Akamaru dittos, or...just generally pissing off your friends. | |||
Akamaru has very fragile durability and small amount of attacks; but since it also has a very small stature, attacking him can be a very difficult task. Because of his weak yet cheap approach in fights, he's banned from tournaments and competitive matches. | Akamaru has very fragile durability and small amount of attacks; but since it also has a very small stature, attacking him can be a very difficult task. Because of his weak yet cheap approach in fights, he's banned from tournaments and competitive matches. | ||
== | |||
[[Image:color_gnt4_dog_p1.png|thumb|255px|'''Press {{A}} at Character Select.''']] | |||
[[Image:color_gnt4_dog_p2.png|thumb|255px|'''Press {{Y}} at Character Select.''']] | |||
==Moveset== | |||
===Individual Move Breakdown=== | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
! | !Basic Moves | ||
!Notes | !Notes | ||
|- | |- | ||
|' | |{{B}} | ||
|{{B}} {{B}} {{B}} {{B}} | |A small jump and headbutt. | ||
| | |- | ||
|{{2}}{{B}} | |||
|Spin around and slide on your belly. This is incredibly low to the ground, and there's a few scenarios where this is useful. | |||
|- | |||
|{{6}}{{B}} | |||
|Visually similar to {{B}}{{B}}, but the range is a little longer. Slightly risky as Akamaru jumps higher here. | |||
|- | |||
|{{4}}{{B}} | |||
|Exactly the same as {{B}}, except it has guard frames. <s>Why even bother with the standard version at that point.</s> | |||
|- | |||
|{{8}}{{B}} | |||
|It's literally {{B}}{{B}}{{B}}. The gap is a little smaller but it does about even the same damage. Not really worth on its own. | |||
|- | |||
|{{Run}}{{B}} | |||
|An aerial somersault body blow. Knocks the opponent back. Use this often. | |||
|- | |- | ||
|{{Air}}{{B}} | |||
|{{ | |Aerial somersault dive. It's hard to catch Akamaru after doing this as he rolls back fairly far after it connects. | ||
| | |||
|- | |- | ||
!Special Moves | |||
!Notes | |||
|- | |- | ||
|{{A}}<br>{{4}}{{A}}<br>{{8}}{{A}} | |||
|{{ | |Soar through the air with a mighty leap <s>and attach yourself to the opponent's wrist</s>. Has a very long reach. It's not clear though if any of these are functionally different from one another, however. It's worth noting Akamaru does extra damage with each shake of the enemy's arm during the cinematic part of the attack. | ||
| | |||
|- | |- | ||
| | |{{6}}{{A}} | ||
|Kicks up sand. Akamaru's only anti-air tool. Reach is shorter than it actually looks. | |||
| | |||
|- | |- | ||
| | |{{2}}{{A}} | ||
|Hold A to continue sitting. Nice. Good dog. | |||
| | |||
|- | |- | ||
| | |{{Air}}{{A}} | ||
|{{ | |Same as {{Air}}{{B}}. | ||
| | |- | ||
!Subtitutions | |||
!Notes | |||
|- | |||
|{{R}}<br /> | |||
|Same as {{Run}}{{B}}. | |||
|- | |||
|{{Air}}{{R}}<br /> | |||
|Attack with the cutest and tiniest of drop kicks. Works exactly the same as several other character's sub. | |||
|- | |||
!Super Moves | |||
! | |||
|- | |||
|{{X}}<br /> | |||
|<span style="font-size:2em; color:darkred;">'''Turn red.'''</span> | |||
|} | |} | ||
===Combo List=== | |||
{{GNT4BasicCombos | |||
|Combo01={{B}} {{B}} {{B}} {{B}} | |||
|Notes01= | |||
|Combo02={{B}} {{A}} {{A}} | |||
|Notes02= | |||
|Combo03={{6}}{{B}} {{B}} {{B}} | |||
|Notes03= | |||
|Combo04={{4}}{{B}} {{B}} {{B}} {{B}} | |||
|Notes04= | |||
|Combo05={{4}}{{B}} {{A}} {{A}} | |||
|Notes05= | |||
|Combo06={{8}}{{B}} {{B}} | |||
|Notes06= | |||
|Combo07={{6}}{{A}} {{A}} | |||
|Notes07= | |||
}} | |||
===Advanced Combos=== | |||
==Discussions== | ==Discussions== | ||
Coming soon. | Coming soon. | ||
===Learning Akamaru=== | ===Learning Akamaru=== | ||
Why even bother? | Why even bother? | ||
===Strategy=== | ===Strategy=== | ||
Coming soon. | Coming soon. | ||
===Combos and Tech=== | ===Combos and Tech=== | ||
No combos aside from his regular strings. | |||
===Matchups=== | ===Matchups=== | ||
Coming soon. | Coming soon. | ||
==Resources== | |||
None yet. | |||
==References== | |||
[https://www51.atwiki.jp/gnt4/pages/50.html JP GNT4 wiki article on Akamaru] | |||
<br clear="all"> | |||
{{GNT4 Nav}} | {{GNT4 Nav}} | ||
{{GenPgNav}} | |||
[[Category:Naruto: Gekitou Ninja Taisen! 4 characters|{{PAGENAME}}]] | [[Category:Naruto: Gekitou Ninja Taisen! 4 characters|{{PAGENAME}}]] | ||
Latest revision as of 01:09, 21 May 2021
Summary
| HP | 140 |
|---|---|
| Defense | 1120 |
This is by no means a character you play seriously. He is generally a portion of Kiba's moveset, but as a joke the development staff decided to give him a few more moves to flesh him out into a somewhat functional character (and also because due to programming, he occupies an actual player slot), he's best for pissing off your friends, Akamaru dittos, or...just generally pissing off your friends.
Akamaru has very fragile durability and small amount of attacks; but since it also has a very small stature, attacking him can be a very difficult task. Because of his weak yet cheap approach in fights, he's banned from tournaments and competitive matches.

at Character Select.
at Character Select.Moveset
Individual Move Breakdown
| Basic Moves | Notes |
|---|---|
| A small jump and headbutt. | |
| Spin around and slide on your belly. This is incredibly low to the ground, and there's a few scenarios where this is useful. | |
| Visually similar to | |
| Exactly the same as | |
| It's literally | |
| An aerial somersault body blow. Knocks the opponent back. Use this often. | |
| Aerial somersault dive. It's hard to catch Akamaru after doing this as he rolls back fairly far after it connects. | |
| Special Moves | Notes |
| Soar through the air with a mighty leap | |
| Kicks up sand. Akamaru's only anti-air tool. Reach is shorter than it actually looks. | |
| Hold A to continue sitting. Nice. Good dog. | |
| Same as | |
| Subtitutions | Notes |
| Same as | |
| Attack with the cutest and tiniest of drop kicks. Works exactly the same as several other character's sub. | |
| Super Moves | |
| Turn red. |
Combo List
| Combo 1 | ||
| Combo 2 | ||
| Combo 3 | ||
| Combo 4 | ||
| Combo 5 | ||
| Combo 6 | ||
| Combo 7 |
Advanced Combos
Discussions
Coming soon.
Learning Akamaru
Why even bother?
Strategy
Coming soon.
Combos and Tech
No combos aside from his regular strings.
Matchups
Coming soon.
Resources
None yet.
References
JP GNT4 wiki article on Akamaru
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