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	<id>http://newchallenger.net/ninja/index.php?action=history&amp;feed=atom&amp;title=Tayuya_%28SCON4%29</id>
	<title>Tayuya (SCON4) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://newchallenger.net/ninja/index.php?action=history&amp;feed=atom&amp;title=Tayuya_%28SCON4%29"/>
	<link rel="alternate" type="text/html" href="http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;action=history"/>
	<updated>2026-10-12T20:56:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=4555&amp;oldid=prev</id>
		<title>ArfentulGNT: Undo revision 4500 by Cyberfl (talk)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=4555&amp;oldid=prev"/>
		<updated>2023-06-29T15:26:45Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 4500 by &lt;a href=&quot;/ninja/index.php?title=Special:Contributions/Cyberfl&quot; title=&quot;Special:Contributions/Cyberfl&quot;&gt;Cyberfl&lt;/a&gt; (&lt;a href=&quot;/ninja/index.php?title=User_talk:Cyberfl&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Cyberfl (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:26, 29 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, Tayuya is seriously revamped from Vanilla GNT4. Tayuya has a gameplan that mixes strong defensive options and keep-out (her very good 4B and high crushes, spherical flute hitboxes that control space all around her, and long range whiff punishes and space control with giants) with oki setups that give her unblockables when she gets advantage. She can&amp;#039;t force her offense or pressure with strings in the way other characters excel at, and her space control is based on moves with higher startup, but she has reliable anti-KNJ and rewarding supers that make her very threatening as she steals the momentum of the match.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, Tayuya is seriously revamped from Vanilla GNT4. Tayuya has a gameplan that mixes strong defensive options and keep-out (her very good 4B and high crushes, spherical flute hitboxes that control space all around her, and long range whiff punishes and space control with giants) with oki setups that give her unblockables when she gets advantage. She can&amp;#039;t force her offense or pressure with strings in the way other characters excel at, and her space control is based on moves with higher startup, but she has reliable anti-KNJ and rewarding supers that make her very threatening as she steals the momentum of the match.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Costumes===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:color_gnt4_tay_p1&lt;/ins&gt;.png&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|thumb|255px&lt;/ins&gt;|&#039;&#039;&#039;Press {{A}} at Character Select.&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;gallery heights=&quot;200&quot; widths=&quot;200&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:color_gnt4_tay_p2&lt;/ins&gt;.png|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thumb&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;255px&lt;/ins&gt;|&#039;&#039;&#039;Press {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Y&lt;/ins&gt;}} at Character Select.&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color_gnt4_iru_p1&lt;/del&gt;.png|&#039;&#039;&#039;Press {{A}} at Character Select.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color_gnt4_iru_p2&lt;/del&gt;.png|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Press {{Y}} at Character Select.&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color_gnt4_iru_p1.png&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Press {{X}} at Character Select.&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color_gnt4_iru_p2.png&lt;/del&gt;|&#039;&#039;&#039;Press {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Z&lt;/del&gt;}} at Character Select.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/gallery&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ArfentulGNT</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=4500&amp;oldid=prev</id>
		<title>Cyberfl at 19:10, 2 June 2023</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=4500&amp;oldid=prev"/>
		<updated>2023-06-02T19:10:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:10, 2 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, Tayuya is seriously revamped from Vanilla GNT4. Tayuya has a gameplan that mixes strong defensive options and keep-out (her very good 4B and high crushes, spherical flute hitboxes that control space all around her, and long range whiff punishes and space control with giants) with oki setups that give her unblockables when she gets advantage. She can&amp;#039;t force her offense or pressure with strings in the way other characters excel at, and her space control is based on moves with higher startup, but she has reliable anti-KNJ and rewarding supers that make her very threatening as she steals the momentum of the match.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, Tayuya is seriously revamped from Vanilla GNT4. Tayuya has a gameplan that mixes strong defensive options and keep-out (her very good 4B and high crushes, spherical flute hitboxes that control space all around her, and long range whiff punishes and space control with giants) with oki setups that give her unblockables when she gets advantage. She can&amp;#039;t force her offense or pressure with strings in the way other characters excel at, and her space control is based on moves with higher startup, but she has reliable anti-KNJ and rewarding supers that make her very threatening as she steals the momentum of the match.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:color_gnt4_tay_p1&lt;/del&gt;.png&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|thumb|255px&lt;/del&gt;|&#039;&#039;&#039;Press {{A}} at Character Select.&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Costumes===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:color_gnt4_tay_p2&lt;/del&gt;.png|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thumb&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;255px&lt;/del&gt;|&#039;&#039;&#039;Press {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Y&lt;/del&gt;}} at Character Select.&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;gallery heights=&quot;200&quot; widths=&quot;200&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color_gnt4_iru_p1&lt;/ins&gt;.png|&#039;&#039;&#039;Press {{A}} at Character Select.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color_gnt4_iru_p2&lt;/ins&gt;.png|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Press {{Y}} at Character Select.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color_gnt4_iru_p1.png&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Press {{X}} at Character Select.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color_gnt4_iru_p2.png&lt;/ins&gt;|&#039;&#039;&#039;Press {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Z&lt;/ins&gt;}} at Character Select.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/gallery&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyberfl</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=3621&amp;oldid=prev</id>
		<title>LilyHV at 20:13, 24 July 2022</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=3621&amp;oldid=prev"/>
		<updated>2022-07-24T20:13:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:13, 24 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{4}}{{B}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{4}}{{B}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|A reelback elbow slam. One of the better &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moves of its kind &lt;/del&gt;in the game. Hits on frame 27 and has Guard on frames 2-15, and groundbounces on hit. Recovers the fastest on hit, slower on block, and is very bad on whiff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|A reelback elbow slam. One of the better &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4B&#039;s &lt;/ins&gt;in the game. Hits on frame 27 and has Guard on frames 2-15, and groundbounces on hit. Recovers the fastest on hit, slower on block, and is very bad on whiff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{6}}{{B}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{6}}{{B}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LilyHV</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=3432&amp;oldid=prev</id>
		<title>ArfentulGNT: ArfentulGNT moved page Tayuya SCON4 to Tayuya (SCON4)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=3432&amp;oldid=prev"/>
		<updated>2022-06-20T14:23:23Z</updated>

		<summary type="html">&lt;p&gt;ArfentulGNT moved page &lt;a href=&quot;/ninja/index.php?title=Tayuya_SCON4&quot; class=&quot;mw-redirect&quot; title=&quot;Tayuya SCON4&quot;&gt;Tayuya SCON4&lt;/a&gt; to &lt;a href=&quot;/ninja/index.php?title=Tayuya_(SCON4)&quot; title=&quot;Tayuya (SCON4)&quot;&gt;Tayuya (SCON4)&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:23, 20 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>ArfentulGNT</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=3391&amp;oldid=prev</id>
		<title>ArfentulGNT: /* Gameplay footage */</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=3391&amp;oldid=prev"/>
		<updated>2022-06-19T22:58:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameplay footage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:58, 19 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot;&gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gameplay footage===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gameplay footage===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LINKS TO TOURNAMENT OR CASUALS VODS&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://youtu.be/STMAnK1LFS4?t=3636 Malex at the Juicy SCON4 Monthly, April 2022 (Orlando, FL)]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SCON4 Nav}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SCON4 Nav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ArfentulGNT</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=3330&amp;oldid=prev</id>
		<title>GunBlaze: Created page with &quot;{{WIP}} {{SCON4Infobox |name=Tayuya |image=Image:char_gnt4_tay.png |HP=210 |Guard=1640 |Jab Speed=Frame 15 |Jab Height=High |Tier=B |Backdash=Normal }} {{SCON4 MiniNav}}  ==Summary== Overall, Tayuya is seriously revamped from Vanilla GNT4. Tayuya has a gameplan that mixes strong defensive options and keep-out (her very good 4B and high crushes, spherical flute hitboxes that control space all around her, and long range whiff punishes and space control with giants) wit...&quot;</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/ninja/index.php?title=Tayuya_(SCON4)&amp;diff=3330&amp;oldid=prev"/>
		<updated>2022-06-12T04:10:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{WIP}} {{SCON4Infobox |name=Tayuya |image=&lt;a href=&quot;/ninja/index.php?title=File:Char_gnt4_tay.png&quot; title=&quot;File:Char gnt4 tay.png&quot;&gt;Image:char_gnt4_tay.png&lt;/a&gt; |HP=210 |Guard=1640 |Jab Speed=Frame 15 |Jab Height=High |Tier=B |Backdash=Normal }} {{SCON4 MiniNav}}  ==Summary== Overall, Tayuya is seriously revamped from Vanilla GNT4. Tayuya has a gameplan that mixes strong defensive options and keep-out (her very good 4B and high crushes, spherical flute hitboxes that control space all around her, and long range whiff punishes and space control with giants) wit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WIP}}&lt;br /&gt;
{{SCON4Infobox&lt;br /&gt;
|name=Tayuya&lt;br /&gt;
|image=[[Image:char_gnt4_tay.png]]&lt;br /&gt;
|HP=210&lt;br /&gt;
|Guard=1640&lt;br /&gt;
|Jab Speed=Frame 15&lt;br /&gt;
|Jab Height=High&lt;br /&gt;
|Tier=B&lt;br /&gt;
|Backdash=Normal&lt;br /&gt;
}}&lt;br /&gt;
{{SCON4 MiniNav}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Overall, Tayuya is seriously revamped from Vanilla GNT4. Tayuya has a gameplan that mixes strong defensive options and keep-out (her very good 4B and high crushes, spherical flute hitboxes that control space all around her, and long range whiff punishes and space control with giants) with oki setups that give her unblockables when she gets advantage. She can&amp;#039;t force her offense or pressure with strings in the way other characters excel at, and her space control is based on moves with higher startup, but she has reliable anti-KNJ and rewarding supers that make her very threatening as she steals the momentum of the match.&lt;br /&gt;
&lt;br /&gt;
[[Image:color_gnt4_tay_p1.png|thumb|255px|&amp;#039;&amp;#039;&amp;#039;Press {{A}} at Character Select.&amp;#039;&amp;#039;&amp;#039;]] &lt;br /&gt;
[[Image:color_gnt4_tay_p2.png|thumb|255px|&amp;#039;&amp;#039;&amp;#039;Press {{Y}} at Character Select.&amp;#039;&amp;#039;&amp;#039;]] &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Moveset===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Basic Moves&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{B}}&lt;br /&gt;
|A 15 frame high jab with decent range. {{B}}{{B}} has good range and greatly reduced recovery from vanilla, making it safe to stop blockstrings on. Ring options can be used after {{B}}{{B}}, even on whiff.&lt;br /&gt;
|-&lt;br /&gt;
|{{8}}{{B}}&lt;br /&gt;
|Tayuya&amp;#039;s best normal, a flip kick with the same startup as {{B}}. Extremely good anti-air ability, and allows {{8}}{{B}} loops or links into {{B}}. Has extra recovery on whiff. Has {{2}}{{A}} as a followup option.&lt;br /&gt;
|-&lt;br /&gt;
|{{2}}{{B}}&lt;br /&gt;
|A low-to-the-ground sweep with long range that crushes on frame 11 and hits on frame 19. Leaves her open on whiff. {{2}}{{B}}{{A}} string is faster and more reliable anti-knj than other strings into {{A}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{4}}{{B}}&lt;br /&gt;
|A reelback elbow slam. One of the better moves of its kind in the game. Hits on frame 27 and has Guard on frames 2-15, and groundbounces on hit. Recovers the fastest on hit, slower on block, and is very bad on whiff.&lt;br /&gt;
|-&lt;br /&gt;
|{{6}}{{B}}&lt;br /&gt;
|A quick lunge into a pseudo-jab string, which is overall weaker than {{B}} strings despite similar functionality. High crushes on frame 7 and hits as a Middle on frame 18, making it very good in close range scrambles.&lt;br /&gt;
|-&lt;br /&gt;
|{{Run}}{{B}}&lt;br /&gt;
|A 20-frames leaping kick that knocks down. Reaches pretty high into the air, making it a pretty good anti air  (a unique attribute for a running attack).&lt;br /&gt;
|-&lt;br /&gt;
|{{Air}}{{B}}&lt;br /&gt;
|A divekick knee attack, much like Shikamaru&amp;#039;s. Usually needs to {{YCancel}} to combo.&lt;br /&gt;
|-&lt;br /&gt;
!Special Moves&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|{{A}}&lt;br /&gt;
|A 5-hit sound blast with her flute. Staggers on grounded and can y-cancel on airborne hits. The charged version is not punishable on block and hits 7 times.&lt;br /&gt;
|-&lt;br /&gt;
|{{8}}{{A}}&lt;br /&gt;
|A tracking attack that summons a downward-slashing demon. Staggers on hit. Anti-airs well. Becomes unblockable on backturn.&lt;br /&gt;
|-&lt;br /&gt;
|{{2}}{{A}}&lt;br /&gt;
|Summons an uppercut demon slash that does spinning launch. Has a string into 2X, but it can link into 5X as well.&lt;br /&gt;
|-&lt;br /&gt;
|{{4}}{{A}}&lt;br /&gt;
|A simple counter leading to a 5-hit sound blast with her flute. Counter activates on frame 11 and causes a stagger.&lt;br /&gt;
|-&lt;br /&gt;
|{{6}}{{A}}&lt;br /&gt;
|Summons a demon slash. Has strings of its own, and has enough hitstun to link run up {{B}} or {{2}}{{B}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{Run}}{{A}}&lt;br /&gt;
|A leaping slam with her flute hand; hits on 24 does large groundbounce that starts a combo; this move has guard frames that make it strong to approach with&lt;br /&gt;
|-&lt;br /&gt;
|{{Air}}{{A}}&lt;br /&gt;
|An airborne 5-hit sound blast with her flute. One of the better jump moves in the game; last hit causes a stagger.&lt;br /&gt;
|-&lt;br /&gt;
!Super Moves&lt;br /&gt;
|-&lt;br /&gt;
|{{X}}&lt;br /&gt;
|Activated by a spinning strike with her flute arm. Acts as a reliable WUS and, despite its low damage, brings great utility due to draining 100% meter and leaving Tayuya backturned.&lt;br /&gt;
|-&lt;br /&gt;
|{{2}}{{X}}&lt;br /&gt;
|Activated with a huge flute hitbox (based on {{A}}). One of the best super activators in the game on top of being a high-damage super, but can be thrown on startup.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Overall, Tayuya has much stronger defense and keep-out potential compared to her weaker offense. She has reliable whiff punishes off of her rather long normals and very far reaching giant moves, and her {{Air}}{{A}} will basically hit anyone doing anything anywhere near her. Her {{4}}{{B}} is decently fast and has pretty good reward in a knockdown that either leads to an OTG (the best of which is charged {{A}}) or a wake-up-super on a techroll, and is safe against KNJ as well. The speed of her {{4}}{{B}} can make it win in situations where she&amp;#039;s otherwise a little minus, like after the opponent blocks charged {{A}} and starts pressing. {{8}}{{A}}{{B}} and {{6}}{{A}}{{B}} give her an extra layer of defense if people step around the giant or hit through it as it appears, and {{8}}{{A}}{{A}} is a lower-risk retreating backflip that pairs well with {{8}}{{A}}. And of course, her good crushes in {{2}}{{B}} and {{6}}{{B}} give her good reward as they beat out highs. {{Air}}{{B}} is a serviceable divekick that allows her to convert off of hard reads or get high damage punishes.&lt;br /&gt;
&lt;br /&gt;
In terms of offense, she has some interesting tools that set her out from other characters: her {{Run}}{{A}} has Guard frames which can barrel through hitboxes or projectiles that would otherwise keep other characters out, taking a place in her kit as an anti-zoning tool. Her {{Run}}{{B}} is sped up from vanilla (though with somewhat reduced range in exchange) and serves as a tool that catches backdashes, whiff punishes well, and slams people out of the air reliably due to how high she jumps. Her {{6}}{{B}} string can lead to a bit of a hitstun loop, as hitting {{6}}{{B}}{{B}} or {{6}}{{B}}{{B}}{{B}}, stopping, and repeating it will allow her to box out the opponent if they try to press anything. She can link charge {{A}} on {{B}}{{B}}{{B}}{{B}} and {{{6}}{{B}}{{B}}{{B}}. {{6}}{{A}} and {{2}}{{A}} cover large areas in front of her, but giant moves are overall weak to being stepped due to having a lot of startup. {{A}} and {{Air}}{{A}} will catch steps and almost always beat out the opponent&amp;#039;s {{4}}{{B}}, and {{Air}}{{A}} will crossup if she gets behind the opponent, which is easiest with a running jump. She also has a very unique callout tool in {{2}}{{X}}-the giant unblockable hitbox means it&amp;#039;s easy to whiff punish missed moves and bad movement, and she can use it offensively against scared opponents with running sidesteps into {{2}}{{X}}. Additionally, {{A}} (and its charged variant) deal slightly more Guard Damage than normal moves, making it good to break the Guards of opponents who are scared to interrupt the startup.&lt;br /&gt;
&lt;br /&gt;
Otherwise, her strings are rather weak and very punishable when the opponent counterplays correctly (stepping giants into {{B}}, stepping or backwalking {{2}}{{B}}{{B}}, punching her out of {{A}} startup or punishing uncharged {{A}} on block). {{Air}}{{A}} is slightly minus on block. {{B}}{{B}}{{B}} is weak to jumpback, although {{B}}{{B}}{{4}}{{B}} forces block on it, and all of her string ending kicks are unsafe on block (though they do push, meaning they&amp;#039;re much less safe against walls). {{6}}{{B}} string gets Autoguarded with {{4}}{{B}} rather easily. {{B}}{{B}}{{B}}, {{6}}{{B}}, {{6}}{{B}}{{B}}, {{6}}{{B}}{{B}}{{B}}{{B}}, {{2}}{{B}}, and uncharged {{A}} are all punishable on block while not pushing on block. Ring {{8}}{{A}}{{B}} (like {{B}}{{B}}{{8}}{{A}}{{B}}) is easy to step and punish. Stepping {{B}}{{B}}{{B}}{{B}} and {{6}}{{B}}{{B}}{{B}} nets a punish.&lt;br /&gt;
&lt;br /&gt;
The most unique part of Tayuya&amp;#039;s gameplay is her oki + backturn gameplan: her tracking {{8}}{{A}} becomes unblockable when she&amp;#039;s turned around, much like Itachi&amp;#039;s. This leads to a very pressuring situation for the opponent that she can easily take advantage of with her other moves. She can stop the opponent from running directly at her with {{A}} or {{Air}}{{A}}, the latter becoming easy to crossup with when the opponent tries to move and respect the space the former covers (on top of its anti-air potential). All in all, this gameplan is very accessible to her, as she can very easily setup backturn from her neutral wins and oki, and even {{X}} leaves her backturned ({{X}} into buffer jumpback {{8}}{{A}} on landing is a reliable setup). She can also completely destroy neutral getup and wake-up-kick by doing a jump over jump-back {{Air}}{{A}} to force turnaround and make it unblockable.&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Combos&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{B}}{{B}}{{6}}{{A}}{{A}}{{A}} &amp;gt; {{6}}{{A}}{{A}}{{A}} &amp;gt; {{2}}{{A}}{{X}}&lt;br /&gt;
|Wall Dependent&lt;br /&gt;
|-&lt;br /&gt;
|{{B}}{{B}}{{B}}{{6}}{{A}}{{A}}{{A}} &amp;gt; {{2}}{{A}} &amp;gt; {{B}}{{B}}{{X}}&lt;br /&gt;
|Wall Dependent&lt;br /&gt;
|-&lt;br /&gt;
|{{Y}} &amp;gt; {{2}}{{A}} &amp;gt; {{2}}{{A}} &amp;gt; {{6}}{{B}}{{B}}{{B}}{{B}}{{YCancel}} &amp;gt; {{8}}{{B}} &amp;gt; {{B}}{{B}}{{X}}&lt;br /&gt;
|Only the second hit of {{8}}{{B}} must connect&lt;br /&gt;
|-&lt;br /&gt;
|{{Run}}{{A}} &amp;gt; {{8}}{{B}} &amp;gt; {{6}}{{B}}{{B}}{{B}}{{YCancel}} &amp;gt; {{2}}{{A}} &amp;gt; {{B}}{{B}}{{X}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{2}}{{B}}{{B}} &amp;gt; {{6}}{{B}}{{B}}{{B}}{{YCancel}} &amp;gt; {{2}}{{A}} &amp;gt; {{B}}{{B}}{{X}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Extra Combo Notes====&lt;br /&gt;
*The first launcher available in {{B}} strings is {{B}}{{B}}{{6}}{{A}}{{2}}{{A}}, which can be combo&amp;#039;d after with run up {{6}}{{B}}{{B}}{{B}}{{YCancel}}.&lt;br /&gt;
*{{8}}{{B}} can link into all {{B}} moves (including itself) besides {{4}}{{B}}.&lt;br /&gt;
*{{8}}{{B}} and {{8}}{{B}}{{B}}{{YCancel}} are incredibly good at walls and corners.&lt;br /&gt;
*{{6}}{{B}}{{B}}{{A}} does not link unless the slap gets counter hit, while {{B}}{{B}}{{A}} does link.&lt;br /&gt;
*Open space throw pickups are instant {{2}}{{A}}, run up {{8}}{{B}}, buffered {{B}}{{B}}, walk up {{6}}{{B}}, and walk up {{2}}{{B}}.&lt;br /&gt;
*Wall throw pickups are delay {{Air}}{{B}}{{YCancel}} {{Air}}{{B}}{{YCancel}} {{8}}{{B}}, instant {{Air}}{{A}} into {{B}}{{B}}, and walk back (or step) {{8}}{{B}}.&lt;br /&gt;
&lt;br /&gt;
==Changes from Vanilla==&lt;br /&gt;
*Health increased to 210 (up from 180).&lt;br /&gt;
*A majority of her moveset has increased damage. She can actually do just-frame supers, for example, that she couldn’t in vanilla due to her {{B}}{{B}} damage being too low. Just-frame supers start being an option at 6 hits -&amp;gt;BBX.&lt;br /&gt;
*All flute moves stagger on the last hit (did hitstun in vanilla, except charged {{A}} which would launch). {{A}} and its charged variant do extra Guard Damage.&lt;br /&gt;
*{{4}}{{B}} has much less recovery on hit, less recovery on block, vanilla recovery on whiff, and knocks down instead of staggering. Adjusted Guard to be present on frames 2-15 instead of 2-24. Does not crush during recovery frames.&lt;br /&gt;
*She has redesigned ring strings that give her more options on {{B}}{{B}}{{A}}, {{B}}{{B}}{{B}}{{A}}, and {{6}}{{B}}{{B}}{{A}}, with {{A}}, {{6}}{{A}} and {{8}}A as options. {{8}}{{B}}{{A}} and {{2}}{{B}}{{B}}{{A}} also have ring followups, with the added option of {{2}}{{A}}.&lt;br /&gt;
*Added {{6}}{{A}}{{2}}{{A}} and {{6}}{{A}}{{A}}{{2}}{{A}} strings.&lt;br /&gt;
*{{2}}{{A}} now chains into {{2}}{{X}} as a string.&lt;br /&gt;
*Reduced recovery on {{B}}{{B}}, {{2}}{{B}}, {{8}}{{B}}, and all giant moves.&lt;br /&gt;
*{{B}}{{B}}{{B}}{{B}} and {{6}}{{B}}{{B}}{{B}} have increased hitstun and blockstun. Added weak attack voice clips.&lt;br /&gt;
*{{8}}{{A}}{{B}} and {{6}}{{A}}{{B}} added as modified versions of {{B}}{{B}}{{B}}{{B}}. Unsafe on block. Deals 16 damage and causes a stagger on hit.&lt;br /&gt;
*{{8}}{{A}}{{A}} is replaced with a retreating backflip.&lt;br /&gt;
*{{8}}{{B}} is practically redesigned as a normal: the first hit lifts on block and the second gains some space. A strong combo tool that can loop into itself due to increased lift and adjusted hitboxes; the 2nd hit can be isolated from the first in combos.&lt;br /&gt;
*{{8}}{{B}}{{B}} pushes on block, but is still unsafe. Does not high crush the whole recovery, unlike vanilla. Increased Guard Damage. Added strong attack voice clips. Adjusted the angle the opponent is sent at to be more consistent in wall combos or corner combos.&lt;br /&gt;
*{{Run}}{{B}} starts up 2 frames faster, but range is reduced by 15%. Uses weak attack voice clips instead of strong ones.&lt;br /&gt;
*Added Guard frames to {{Run}}{{A}}.&lt;br /&gt;
*{{Air}}{{B}} has a modified descent angle. Plays the {{Y}} voice clip when the move starts.&lt;br /&gt;
*{{Air}}{{A}} has less blockstun on the last hit.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
===Guides and Info===&lt;br /&gt;
LINKS TO INFO AND GUIDES&lt;br /&gt;
&lt;br /&gt;
===Gameplay footage===&lt;br /&gt;
LINKS TO TOURNAMENT OR CASUALS VODS&lt;br /&gt;
&lt;br /&gt;
{{SCON4 Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Super Naruto: Clash of Ninja! 4 characters|{{PAGENAME}}]]&lt;br /&gt;
[[Category:Tayuya guides|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>GunBlaze</name></author>
	</entry>
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